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 Duration 14 hours

Course Outline

Managing Media Devices

Browser Permissions via navigator.permissions

  • Hardware access:
    • Webcam
    • Microphone
  • Optional permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Querying permissions and checking status
  • Limitations and browser compatibility considerations

Accessing Media Devices with navigator.mediaDevices

  • Enumerating available devices
  • Managing device changes

Cross-browser Compatibility

  • API implementation:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Safari fallback strategies

Handling Media Devices

  • Device initialization: getUserMedia(constraints)
  • Configuring media device constraints
  • Starting and stopping media streams
  • Responding to device changes

Recording with MediaRecorder

  • Controlling streaming and recording start/stop
  • Downloading .webm files
  • Generating real-time waveform previews

Optional Extensions:

  • Saving audio in .wav format using ScriptProcessorNode
  • Visualizing Audio FFT spectrum
  • Displaying volume bars in decibels
  • Voice recognition using webkitSpeechRecognition

Peer Connection

Signaling Servers

  • Bidirectional channel options:
    • WebSocket
    • Socket.io
    • SignalR
  • Message structure
  • Simplified WebRTC client implementation
  • Complete signaling flow

Video Chat using WebRTC

  • Architecture: Node.js + ws
  • WebRTC client: RTCPeerConnection
  • Local End-to-End testing

Optional Features:

  • Ending calls (closing connection, stopping media)
  • Group calling (multi-user rooms)
  • Token-based simple authentication

Screen Sharing

  • Utilizing getDisplayMedia()
  • Architecture and configuration options

Session Description Protocol (SDP)

  • Overview and components
  • Reading and interpreting SDP
  • Codecs:
    • Audio & Video
    • Negotiation and control
    • Fallback strategies

WebRTC Statistics via getStats()

  • Categories of statistics
  • Interpreting statistical data
  • Live bitrate/jitter charts
  • Quality adaptation strategies

Coverage of All Topics

  • Hands-on use cases

Requirements

This course is specifically designed for frontend and full-stack developers, technical architects, and engineers working on browser-based real-time features such as video chat, screen sharing, or audio streaming. Participants are expected to have a functional understanding of JavaScript and web technologies, with beneficial prior experience in Node.js and WebSocket-based communication.

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