Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Explore the fundamental principles of user-centered design.

Introduce ISO9241 as a critical standard in the field of usability.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of use.

Master methods for interviewing target audiences.

Distinguish between observation and interpretation.

Gather and analyze high-quality user data.

Develop advanced research techniques and methods.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their specific needs.

Understand Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.

State and manage the elements of user stories.

4. MEASURING USABILITY

Define usability through the lenses of effectiveness, efficiency, and satisfaction.

Utilize behavioral data to evaluate strong and weak design concepts.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Develop appropriate flow between a user and a product or service.

Organize, structure, and label content, functions, and features.

Contrast implementation, mental, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls for user interface design.

Easily define the concept of progressive disclosure.

State the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the correct interactive control in a user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different prototyping types, such as paper and electronic.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before finalizing a specific design.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s usability heuristics and other key usability principles.

State the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites required to enroll in this course.

 28 Hours

Number of participants


Price per participant

Testimonials (7)

Upcoming Courses

Related Categories