Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centered design
Overview of ISO9241 as a critical standard in usability
Distinguishing between usability and user experience
Identifying user needs and objectives with confidence
2. USER RESEARCH
Defining the key components of usage
Developing interview techniques for target audiences
Differentiating between observation and interpretation
Collecting and analyzing high-quality user data
Refining research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identifying potential users for your product or system
Creating product personas and interpreting their needs
Understanding Hick’s Law and the relationship between interface choices and cognitive load
Defining and managing the elements of user stories
4. MEASURING USABILITY
Defining usability in terms of effectiveness, efficiency, and satisfaction
Using behavioral data to evaluate design strengths and weaknesses
Selecting between design alternatives via A/B testing
Understanding the value of iterative design
5. INFORMATION ARCHITECTURE
Structuring a cohesive experience from unorganized information
Establishing a logical flow between the user and the product or service
Organizing, structuring, and labeling content, functions, and features
Comparing implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describing various user interface design patterns with confidence
Selecting the appropriate interactive controls for user interface design
Defining the concept of progressive disclosure
Distinguishing between interaction design and information architecture
Recognizing the importance of consistency in user interface design
7. VISUAL DESIGN
Creating user interface designs that leverage universal visual design principles.
Identifying effective versus ineffective page layouts
Selecting the correct interactive controls in user interface design
Enhancing research insights through eye-tracking methodologies
8. INTERFACE PROTOTYPING
Evaluating different prototyping types, such as paper and digital
Describing the distinctions between prototypes and sketches
Exploring multiple design solutions before finalizing a specific approach
Practically sketching paper prototypes
9. USABILITY EVALUATION
Recalling Jacob Nielsen’s usability heuristics and other core principles
Identifying the various types of usability evaluations
Documenting data from usability evaluations
Assessing system usability by applying usability heuristics.
Requirements
No prior specific requirements or prerequisites are needed to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!