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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical context, and current applications
  • Mechanisms of AR: sensors, camera inputs, and computer vision basics
  • Overview of ARCore features and compatible device support

Development Environment Setup

  • Configuring the ARCore SDK for Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project configurations and setting up device debugging

ARCore Components and API Usage

  • Comprehending motion tracking and environmental awareness
  • Utilizing plane detection, light estimation, and depth APIs
  • Deploying Cloud Anchors for shared AR experiences
  • Integrating 3D models, textures, and materials within AR contexts

Hands-on Project Construction

  • Designing and building an AR-based commercial simulation application
  • Developing interactive interfaces and product visualization features
  • Implementing core user interactions such as touch, rotation, and scaling

Integration and Release Process

  • Testing AR applications on compatible Android hardware
  • Packaging and distributing apps via the Play Store or internal channels
  • Adhering to best practices for performance, user experience, and data handling
  • Preparing documentation and project assets for final presentation

Capstone Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and assessing technical functionality
  • Evaluating pedagogical aspects and discussing practical implementations

Requirements

  • Fundamental knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics concepts and mobile application ecosystems
  • Curiosity regarding educational technology and interactive digital media

Target Audience

  • Faculty and instructors within technology and innovation departments
  • Developers and content creators exploring AR application development
  • Educators seeking immersive tools for academic and commercial environments

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