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Course Outline
Augmented Reality Fundamentals
- Comprehending AR: core concepts, historical context, and practical applications
- Mechanics of AR: sensors, camera input, and the basics of computer vision
- Overview of ARCore's capabilities and list of supported devices
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project settings and configuring device debugging parameters
ARCore Components and API Usage
- Understanding motion tracking and environmental awareness features
- Applying plane detection, light estimation, and depth API functionalities
- Implementing Cloud Anchors to enable shared AR experiences
- Managing 3D models, textures, and materials within AR environments
Hands-on Project Development
- Designing and building an AR-based commercial simulation application
- Creating interactive user interfaces and product visualization features
- Incorporating basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Conducting tests on compatible Android devices
- Handling app export, packaging, and distribution via the Play Store or internal channels
- Adhering to best practices for performance, user experience, and data management
- Preparing comprehensive documentation and project assets for presentation
Final Project
- Designing and developing an AR prototype tailored for commercial education
- Demonstrating and evaluating the project's technical functionality
- Conducting pedagogical assessments and discussing practical applications
Recap and Future Directions
Requirements
- A foundational understanding of Android development or the Unity interface
- Familiarity with 3D graphics concepts and mobile application development
- A genuine interest in educational technology and interactive digital media
Audience
- Faculty members and instructors within technology and innovation programs
- Developers and content creators seeking to explore AR applications
- Educators investigating immersive tools for both academic and commercial settings
21 Hours