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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical context, and current applications
- Mechanisms of AR: sensors, camera inputs, and computer vision basics
- Overview of ARCore features and compatible device support
Development Environment Setup
- Configuring the ARCore SDK for Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project configurations and setting up device debugging
ARCore Components and API Usage
- Comprehending motion tracking and environmental awareness
- Utilizing plane detection, light estimation, and depth APIs
- Deploying Cloud Anchors for shared AR experiences
- Integrating 3D models, textures, and materials within AR contexts
Hands-on Project Construction
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and product visualization features
- Implementing core user interactions such as touch, rotation, and scaling
Integration and Release Process
- Testing AR applications on compatible Android hardware
- Packaging and distributing apps via the Play Store or internal channels
- Adhering to best practices for performance, user experience, and data handling
- Preparing documentation and project assets for final presentation
Capstone Project
- Designing and developing an AR prototype for commercial education
- Demonstrating and assessing technical functionality
- Evaluating pedagogical aspects and discussing practical implementations
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application ecosystems
- Curiosity regarding educational technology and interactive digital media
Target Audience
- Faculty and instructors within technology and innovation departments
- Developers and content creators exploring AR application development
- Educators seeking immersive tools for academic and commercial environments