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Course Outline

Augmented Reality Fundamentals

  • Comprehending AR: core concepts, historical context, and practical applications
  • Mechanics of AR: sensors, camera input, and the basics of computer vision
  • Overview of ARCore's capabilities and list of supported devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project settings and configuring device debugging parameters

ARCore Components and API Usage

  • Understanding motion tracking and environmental awareness features
  • Applying plane detection, light estimation, and depth API functionalities
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and materials within AR environments

Hands-on Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive user interfaces and product visualization features
  • Incorporating basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Conducting tests on compatible Android devices
  • Handling app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance, user experience, and data management
  • Preparing comprehensive documentation and project assets for presentation

Final Project

  • Designing and developing an AR prototype tailored for commercial education
  • Demonstrating and evaluating the project's technical functionality
  • Conducting pedagogical assessments and discussing practical applications

Recap and Future Directions

Requirements

  • A foundational understanding of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application development
  • A genuine interest in educational technology and interactive digital media

Audience

  • Faculty members and instructors within technology and innovation programs
  • Developers and content creators seeking to explore AR applications
  • Educators investigating immersive tools for both academic and commercial settings
 21 Hours

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