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Course Outline

Introduction

  • Comparing Blender with Autodesk 3ds Max and Cinema 4D
  • Overview of Blender's features and benefits

Getting Started

  • Installing Blender
  • Understanding basic modeling concepts
  • Navigating the user interface

Editing Basics

  • Types of editors
  • Switching between edit and object modes
  • Understanding vertices, edges, and faces
  • Editing mesh data and objects

Modeling Meshes

  • Exploring modeling modes
  • Structuring meshes effectively
  • Adding primitive shapes
  • Selecting and editing meshes
  • Managing object data, vertex groups, and custom data
  • Working with UV maps and unwrapping
  • Analyzing meshes and performing retopology

Curves and Surfaces

  • Understanding tools and structure
  • Working with Bézier and NURBS curves
  • Transforming objects
  • Creating shapes and splines

Metaballs and Hair Particles

  • Understanding tools and structure
  • Adding and editing meta objects
  • Utilizing the grease pencil
  • Modifying particle systems

Sculpting and Painting

  • Enabling selection masking
  • Using brush tools
  • Shaping models in sculpt mode
  • Applying adaptive sculpting methods
  • Editing UV textures and images

Animation and Rigging

  • Working with keyframes and keying sets
  • Using armatures for rigging
  • Applying lattice modifiers
  • Utilizing constraints, actions, and drivers
  • Employing markers, shape keys, and motion paths

Rendering 3D Scenes

  • Overview of Blender's render engines
  • Exploring Eevee, Cycles, and Workbench
  • Using cameras, light objects, and materials
  • Managing shading nodes and color management
  • Implementing Freestyle non-photorealistic (NPR) rendering
  • Working with layers and passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic
  • Utilizing the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling

Audience

  • Artists
  • Game developers
  • Complete beginners
 35 Hours

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