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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Interface and workspace overview
- Initializing projects and navigation
- Essentials of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and hierarchies
- Building intricate scenes
Texturing and Material Application
- Assigning and modifying materials
- Utilizing textures and surface attributes
- Foundations of lighting and visual authenticity
SimLab Composer VR Exportation
- Preparing models for VR output
- Enhancing performance for real-time rendering
- Exporting VR projects from SimLab
Getting Started with Meta Quest 3
- Initial setup and unboxing
- Account configuration and settings
- Exploring navigation, interaction, and core features
Linking SimLab Composer with Meta Quest 3
- Defining workflows for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Validating and polishing immersive experiences
Applied VR Exercises
- Practical session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Addressing common technical issues
Recap and Future Directions
Requirements
- A solid grasp of 3D design principles
- General experience with computer graphics tools
- Familiarity with VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives