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 Duration 21 hours

Course Outline

Introduction to SimLab Composer Ultimate

  • Interface and workspace overview
  • Initializing projects and navigation
  • Essentials of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and hierarchies
  • Building intricate scenes

Texturing and Material Application

  • Assigning and modifying materials
  • Utilizing textures and surface attributes
  • Foundations of lighting and visual authenticity

SimLab Composer VR Exportation

  • Preparing models for VR output
  • Enhancing performance for real-time rendering
  • Exporting VR projects from SimLab

Getting Started with Meta Quest 3

  • Initial setup and unboxing
  • Account configuration and settings
  • Exploring navigation, interaction, and core features

Linking SimLab Composer with Meta Quest 3

  • Defining workflows for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Validating and polishing immersive experiences

Applied VR Exercises

  • Practical session using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Addressing common technical issues

Recap and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • General experience with computer graphics tools
  • Familiarity with VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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