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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Review of the interface and workspace layout
- Configuring projects and navigating the environment
- Core concepts of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building complex scene compositions
Texturing and Material Application
- Assigning and modifying materials
- Utilizing textures and surface attributes
- Basics of lighting and achieving visual fidelity
Exporting VR Content from SimLab Composer
- Preparing assets for VR compatibility
- Enhancing performance for real-time rendering
- Exporting VR projects from SimLab
Overview of Meta Quest 3
- Initial setup and device preparation
- Setting up accounts and user preferences
- Exploring navigation, interaction, and core features
Connecting SimLab Composer and Meta Quest 3
- Defining a workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Validating and polishing immersive experiences
Practical VR Application
- Live session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Conclusion and Future Steps
Requirements
- A grasp of fundamental 3D design principles
- Practical experience with general computer graphics software
- Knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives