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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Review of the interface and workspace layout
  • Configuring projects and navigating the environment
  • Core concepts of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scene compositions

Texturing and Material Application

  • Assigning and modifying materials
  • Utilizing textures and surface attributes
  • Basics of lighting and achieving visual fidelity

Exporting VR Content from SimLab Composer

  • Preparing assets for VR compatibility
  • Enhancing performance for real-time rendering
  • Exporting VR projects from SimLab

Overview of Meta Quest 3

  • Initial setup and device preparation
  • Setting up accounts and user preferences
  • Exploring navigation, interaction, and core features

Connecting SimLab Composer and Meta Quest 3

  • Defining a workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Validating and polishing immersive experiences

Practical VR Application

  • Live session using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Conclusion and Future Steps

Requirements

  • A grasp of fundamental 3D design principles
  • Practical experience with general computer graphics software
  • Knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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